gdk: Move GLSL shaders into GResource
authorEmmanuele Bassi <ebassi@gnome.org>
Fri, 22 Apr 2016 11:34:33 +0000 (12:34 +0100)
committerEmmanuele Bassi <ebassi@gnome.org>
Mon, 25 Apr 2016 11:29:36 +0000 (12:29 +0100)
Having the shaders inlined as C strings makes them harder to edit and
maintain.

gdk/Makefile.am
gdk/gdk.c
gdk/gdkgl.c
gdk/resources/glsl/gl2-texture-2d.fs.glsl [new file with mode: 0644]
gdk/resources/glsl/gl2-texture-2d.vs.glsl [new file with mode: 0644]
gdk/resources/glsl/gl2-texture-rect.fs.glsl [new file with mode: 0644]
gdk/resources/glsl/gl2-texture-rect.vs.glsl [new file with mode: 0644]
gdk/resources/glsl/gl3-texture-2d.fs.glsl [new file with mode: 0644]
gdk/resources/glsl/gl3-texture-2d.vs.glsl [new file with mode: 0644]
gdk/resources/glsl/gl3-texture-rect.fs.glsl [new file with mode: 0644]
gdk/resources/glsl/gl3-texture-rect.vs.glsl [new file with mode: 0644]

index 74e321f351555bdeb40e3cdd382f48ff9d85792b..f33c8aec73bd45e337f69afb2485bcbf9366891e 100644 (file)
@@ -172,6 +172,8 @@ gdk_built_sources =                                 \
        gdkenumtypes.c                          \
        gdkmarshalers.h                         \
        gdkmarshalers.c                         \
+       gdkresources.h                          \
+       gdkresources.c                          \
        gdkversionmacros.h
 
 #
@@ -179,8 +181,8 @@ gdk_built_sources =                                 \
 #
 
 gdkincludedir = $(includedir)/gtk-3.0/gdk
-gdkinclude_HEADERS = $(gdk_public_h_sources) gdkenumtypes.h gdkversionmacros.h
-nodist_gdkinclude_HEADERS = gdkconfig.h
+gdkinclude_HEADERS = $(gdk_public_h_sources)
+nodist_gdkinclude_HEADERS = gdkconfig.h gdkenumtypes.h gdkversionmacros.h
 
 deprecatedincludedir = $(includedir)/gtk-3.0/gdk/deprecated
 deprecatedinclude_HEADERS = $(deprecated_h_sources)
@@ -190,7 +192,9 @@ common_sources =            \
        $(gdk_c_sources)        \
        gdkenumtypes.c          \
        gdkmarshalers.c         \
-       gdkmarshalers.h
+       gdkmarshalers.h         \
+       gdkresources.h          \
+       gdkresources.c
 
 libgdk_3_la_SOURCES = $(common_sources)
 libgdk_3_la_CFLAGS = $(AM_CFLAGS) $(GDK_HIDDEN_VISIBILITY_CFLAGS)
@@ -442,6 +446,42 @@ stamp-gc-h: $(top_builddir)/config.status
        $(AM_V_at) cd $(top_builddir) && $(SHELL) ./config.status gdk/gdkconfig.h \
        && echo timestamp > gdk/$(@F)
 
+#
+# Resources
+#
+gdk.gresource.xml: Makefile.am
+       $(AM_V_GEN) echo "<?xml version='1.0' encoding='UTF-8'?>" > $@; \
+       echo "<gresources>" >> $@; \
+       echo "  <gresource prefix='/org/gtk/libgdk'>" >> $@; \
+       for f in $(srcdir)/resources/glsl/*.glsl; do \
+         n=`basename $$f`; \
+         echo "    <file alias='glsl/$$n'>resources/glsl/$$n</file>" >> $@; \
+       done; \
+       echo "  </gresource>" >> $@; \
+       echo "</gresources>" >> $@;
+
+glsl_sources = \
+       resources/glsl/gl3-texture-2d.fs.glsl \
+       resources/glsl/gl3-texture-2d.vs.glsl \
+       resources/glsl/gl3-texture-rect.fs.glsl \
+       resources/glsl/gl3-texture-rect.vs.glsl \
+       resources/glsl/gl2-texture-2d.fs.glsl \
+       resources/glsl/gl2-texture-2d.fs.glsl \
+       resources/glsl/gl2-texture-rect.vs.glsl \
+       resources/glsl/gl2-texture-rect.vs.glsl
+
+EXTRA_DIST += $(glsl_sources)
+CLEANFILES += gdk.gresource.xml
+
+resource_files = $(shell $(GLIB_COMPILE_RESOURCES) --sourcedir=$(srcdir) --generate-dependencies $(builddir)/gdk.gresource.xml)
+
+gdkresources.h: gdk.gresource.xml
+       $(AM_V_GEN) $(GLIB_COMPILE_RESOURCES) $< --target=$@ \
+               --sourcedir=$(srcdir) --c-name _gdk --generate-header --manual-register
+gdkresources.c: gdk.gresource.xml $(resource_files)
+       $(AM_V_GEN) $(GLIB_COMPILE_RESOURCES) $< --target=$@ \
+               --sourcedir=$(srcdir) --c-name _gdk --generate-source --manual-register
+
 # ------------------- MSVC Build Items ----------------
 MSVCPROJS = gdk-3
 
index c9c353669e49b9f06cb1c7af2987fbefaa86bb3e..d57502a55f35c9c5644ced745db1a5ae54e1e2fb 100644 (file)
--- a/gdk/gdk.c
+++ b/gdk/gdk.c
@@ -30,6 +30,8 @@
 #include "gdkinternals.h"
 #include "gdkintl.h"
 
+#include "gdkresources.h"
+
 #include "gdk-private.h"
 
 #ifndef HAVE_XCONVERTCASE
@@ -274,6 +276,8 @@ gdk_pre_parse (void)
 
   gdk_initialized = TRUE;
 
+  _gdk_register_resource ();
+
   /* We set the fallback program class here, rather than lazily in
    * gdk_get_program_class, since we don't want -name to override it.
    */
index e8ba7706697ba4311299f4d0a5f8e559050c07c3..155e8cd344dd82a0865355f09dbad309db6b3114 100644 (file)
@@ -86,17 +86,24 @@ create_shader (int         type,
 
 static void
 make_program (GdkGLContextProgram *program,
-              const char          *vertex_shader_code,
-              const char          *fragment_shader_code)
+              const char          *vertex_shader_path,
+              const char          *fragment_shader_path)
 {
   guint vertex_shader, fragment_shader;
+  GBytes *source;
   int status;
 
-  vertex_shader = create_shader (GL_VERTEX_SHADER, vertex_shader_code);
+  source = g_resources_lookup_data (vertex_shader_path, 0, NULL);
+  g_assert (source != NULL);
+  vertex_shader = create_shader (GL_VERTEX_SHADER, g_bytes_get_data (source, NULL));
+  g_bytes_unref (source);
   if (vertex_shader == 0)
     return;
 
-  fragment_shader = create_shader (GL_FRAGMENT_SHADER, fragment_shader_code);
+  source = g_resources_lookup_data (fragment_shader_path, 0, NULL);
+  g_assert (source != NULL);
+  fragment_shader = create_shader (GL_FRAGMENT_SHADER, g_bytes_get_data (source, NULL));
+  g_bytes_unref (source);
   if (fragment_shader == 0)
     {
       glDeleteShader (vertex_shader);
@@ -147,51 +154,16 @@ bind_vao (GdkGLContextPaintData *paint_data)
 static void
 use_texture_2d_program (GdkGLContextPaintData *paint_data)
 {
-  static const char *vertex_shader_code_150 =
-    "#version 150\n"
-    "uniform sampler2D map;"
-    "in vec2 position;\n"
-    "in vec2 uv;\n"
-    "out vec2 vUv;\n"
-    "void main() {\n"
-    "  gl_Position = vec4(position, 0, 1);\n"
-    "  vUv = uv;\n"
-    "}\n";
-  static const char *fragment_shader_code_150 =
-    "#version 150\n"
-    "in vec2 vUv;\n"
-    "out vec4 vertexColor;\n"
-    "uniform sampler2D map;\n"
-    "void main() {\n"
-    "  vertexColor = texture2D (map, vUv);\n"
-    "}\n";
-  static const char *vertex_shader_code_130 =
-    "#version 130\n"
-    "uniform sampler2D map;"
-    "attribute vec2 position;\n"
-    "attribute vec2 uv;\n"
-    "varying vec2 vUv;\n"
-    "void main() {\n"
-    "  gl_Position = vec4(position, 0, 1);\n"
-    "  vUv = uv;\n"
-    "}\n";
-  static const char *fragment_shader_code_130 =
-    "#version 130\n"
-    "varying vec2 vUv;\n"
-    "uniform sampler2D map;\n"
-    "void main() {\n"
-    "  gl_FragColor = texture2D (map, vUv);\n"
-    "}\n";
-
-  const char *vertex_shader_code = paint_data->is_legacy
-                                 ? vertex_shader_code_130
-                                 : vertex_shader_code_150;
-  const char *fragment_shader_code = paint_data->is_legacy
-                                   ? fragment_shader_code_130
-                                   : fragment_shader_code_150;
+  const char *vertex_shader_path = paint_data->is_legacy
+    ? "/org/gtk/libgdk/glsl/gl2-texture-2d.vs.glsl"
+    : "/org/gtk/libgdk/glsl/gl3-texture-2d.vs.glsl";
+
+  const char *fragment_shader_path = paint_data->is_legacy
+    ? "/org/gtk/libgdk/glsl/gl2-texture-2d.fs.glsl"
+    : "/org/gtk/libgdk/glsl/gl3-texture-2d.fs.glsl";
 
   if (paint_data->texture_2d_quad_program.program == 0)
-    make_program (&paint_data->texture_2d_quad_program, vertex_shader_code, fragment_shader_code);
+    make_program (&paint_data->texture_2d_quad_program, vertex_shader_path, fragment_shader_path);
 
   if (paint_data->current_program != &paint_data->texture_2d_quad_program)
     {
@@ -203,50 +175,16 @@ use_texture_2d_program (GdkGLContextPaintData *paint_data)
 static void
 use_texture_rect_program (GdkGLContextPaintData *paint_data)
 {
-  static const char *vertex_shader_code_150 =
-    "#version 150\n"
-    "uniform sampler2DRect map;\n"
-    "attribute vec2 position;\n"
-    "attribute vec2 uv;\n"
-    "varying vec2 vUv;\n"
-    "void main() {\n"
-    "  gl_Position = vec4(position, 0, 1);\n"
-    "  vUv = uv;\n"
-    "}\n";
-  static const char *fragment_shader_code_150 =
-    "#version 150\n"
-    "varying vec2 vUv;\n"
-    "uniform sampler2DRect map;\n"
-    "void main() {\n"
-    "  gl_FragColor = texture2DRect (map, vUv);\n"
-    "}\n";
-  static const char *vertex_shader_code_130 =
-    "#version 130\n"
-    "uniform sampler2DRect map;\n"
-    "attribute vec2 position;\n"
-    "attribute vec2 uv;\n"
-    "varying vec2 vUv;\n"
-    "void main() {\n"
-    "  gl_Position = vec4(position, 0, 1);\n"
-    "  vUv = uv;\n"
-    "}\n";
-  static const char *fragment_shader_code_130 =
-    "#version 130\n"
-    "varying vec2 vUv;\n"
-    "uniform sampler2DRect map;\n"
-    "void main() {\n"
-    "  gl_FragColor = texture2DRect (map, vUv);\n"
-    "}\n";
-
-  const char *vertex_shader_code = paint_data->is_legacy
-                                 ? vertex_shader_code_130
-                                 : vertex_shader_code_150;
-  const char *fragment_shader_code = paint_data->is_legacy
-                                   ? fragment_shader_code_130
-                                   : fragment_shader_code_150;
+  const char *vertex_shader_path = paint_data->is_legacy
+    ? "/org/gtk/libgdk/glsl/gl2-texture-rect.vs.glsl"
+    : "/org/gtk/libgdk/glsl/gl3-texture-rect.vs.glsl";
+
+  const char *fragment_shader_path = paint_data->is_legacy
+    ? "/org/gtk/libgdk/glsl/gl2-texture-rect.fs.glsl"
+    : "/org/gtk/libgdk/glsl/gl3-texture-rect.vs.glsl";
 
   if (paint_data->texture_rect_quad_program.program == 0)
-    make_program (&paint_data->texture_rect_quad_program, vertex_shader_code, fragment_shader_code);
+    make_program (&paint_data->texture_rect_quad_program, vertex_shader_path, fragment_shader_path);
 
   if (paint_data->current_program != &paint_data->texture_rect_quad_program)
     {
diff --git a/gdk/resources/glsl/gl2-texture-2d.fs.glsl b/gdk/resources/glsl/gl2-texture-2d.fs.glsl
new file mode 100644 (file)
index 0000000..d0bacfb
--- /dev/null
@@ -0,0 +1,9 @@
+#version 130
+
+varying vec2 vUv;
+
+uniform sampler2D map;
+
+void main() {
+  gl_FragColor = texture2D (map, vUv);
+}
diff --git a/gdk/resources/glsl/gl2-texture-2d.vs.glsl b/gdk/resources/glsl/gl2-texture-2d.vs.glsl
new file mode 100644 (file)
index 0000000..bf9fdbb
--- /dev/null
@@ -0,0 +1,13 @@
+#version 130
+
+uniform sampler2D map;
+
+attribute vec2 position;
+attribute vec2 uv;
+
+varying vec2 vUv;
+
+void main() {
+  gl_Position = vec4(position, 0, 1);
+  vUv = uv;
+}
diff --git a/gdk/resources/glsl/gl2-texture-rect.fs.glsl b/gdk/resources/glsl/gl2-texture-rect.fs.glsl
new file mode 100644 (file)
index 0000000..fe0b870
--- /dev/null
@@ -0,0 +1,9 @@
+#version 130
+
+varying vec2 vUv;
+
+uniform sampler2DRect map;
+
+void main() {
+  gl_FragColor = texture2DRect (map, vUv);
+}
diff --git a/gdk/resources/glsl/gl2-texture-rect.vs.glsl b/gdk/resources/glsl/gl2-texture-rect.vs.glsl
new file mode 100644 (file)
index 0000000..834d31d
--- /dev/null
@@ -0,0 +1,13 @@
+#version 130
+
+uniform sampler2DRect map;
+
+attribute vec2 position;
+attribute vec2 uv;
+
+varying vec2 vUv;
+
+void main() {
+  gl_Position = vec4(position, 0, 1);
+  vUv = uv;
+}
diff --git a/gdk/resources/glsl/gl3-texture-2d.fs.glsl b/gdk/resources/glsl/gl3-texture-2d.fs.glsl
new file mode 100644 (file)
index 0000000..fe353a6
--- /dev/null
@@ -0,0 +1,11 @@
+#version 150
+
+in vec2 vUv;
+
+out vec4 vertexColor;
+
+uniform sampler2D map;
+
+void main() {
+  vertexColor = texture2D (map, vUv);
+}
diff --git a/gdk/resources/glsl/gl3-texture-2d.vs.glsl b/gdk/resources/glsl/gl3-texture-2d.vs.glsl
new file mode 100644 (file)
index 0000000..2c61f05
--- /dev/null
@@ -0,0 +1,13 @@
+#version 150
+
+uniform sampler2D map;
+
+in vec2 position;
+in vec2 uv;
+
+out vec2 vUv;
+
+void main() {
+  gl_Position = vec4(position, 0, 1);
+  vUv = uv;
+}
diff --git a/gdk/resources/glsl/gl3-texture-rect.fs.glsl b/gdk/resources/glsl/gl3-texture-rect.fs.glsl
new file mode 100644 (file)
index 0000000..bf6884e
--- /dev/null
@@ -0,0 +1,9 @@
+#version 150
+
+varying vec2 vUv;
+
+uniform sampler2DRect map;
+
+void main() {
+  gl_FragColor = texture2DRect (map, vUv);
+}
diff --git a/gdk/resources/glsl/gl3-texture-rect.vs.glsl b/gdk/resources/glsl/gl3-texture-rect.vs.glsl
new file mode 100644 (file)
index 0000000..874ef6c
--- /dev/null
@@ -0,0 +1,13 @@
+#version 150
+
+uniform sampler2DRect map;
+
+attribute vec2 position;
+attribute vec2 uv;
+
+varying vec2 vUv;
+
+void main() {
+  gl_Position = vec4(position, 0, 1);
+  vUv = uv;
+}